The reason for the dungeon run was primarily a resource hunt. ![]() While I didn't get to play a story quest due to limited time with the demo, I did get a chance to run around in a dungeon, do a little resource hunting, and get in a bit of combat. The main story is expected to provide 30-40 hours of gameplay. The quests can be played solo or in co-op with up to four players. You will eventually add new homes - up to a total of four - but the main draw is likely to be the quests that drive the story progression. If this were all there were to Fae Farm, it would probably be enough to interest casual players, but the team at Phoenix Labs has provided much more for you to do as you explore the land of Azoria. Acquiring animals and managing them well requires resource management skills. Keeping the animals happy wasn't difficult, but it was a multi-step process. One provided milk, and the other provided wool. The barn in my demo playthrough had both cows and sheep. It's a nice balance that streamlines gameplay without completely automating everything. You can cast a spell to harvest a whole batch of crops at once instead of one at a time. ![]() For example, the watering can initially waters a small patch of crops, but it can be upgraded to water a large area at once. The tools start out as basic but can be upgraded with magic. ![]() Plant different crops, grow them to maturity, and harvest them. Just outside your home is your farm, where you can build up local resources.
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